What if design could make chess accessible to everyone, regardless of how we perceive the world or our cognitive and sensory abilities?
Students from the DNMADE 3 Social Innovation program have initiated the first stages of a project to create an inclusive chess game, in partnership with the association Les Cavaliers Bondyssants and Erika Cupit. Starting from a central question — how can chess be made accessible to everyone, whatever their sensory and cognitive abilities? — the students carried out sessions of observation, experimentation and investigation.
By exploring the gaming experience with and without vision, they engaged touch, hearing and imagination to understand usage differently. This sensitive approach feeds into an inclusive design process, in which research precedes creation.



